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Staff Defensive Build:
Objective: To capture and hold points for as long as possible. Hold off as many enemies as possible for the longest time. Note: (This build does minimal damage, your tankish!) Weapons: Staff and in the offset will be a Scepter main hand and a Sword off hand. This results in a lot of blocking potential/boons and rapid illusion creation.
Traits: -30 points in Inspiration, pick up: Vigorous Revelation and Restorative Illusions and Shattered Conditions. -20 points in Dueling (For illusion spawning, when dodging), pick up: Retaliatory Shield and Desperate Decoy. -20 points in Chaos, pick up: Illusionary Defense and Prismatic Understanding. Runes: 6x Runes of Melandru Utilities: Null Field/Decoy/Blink Jewels: 5x Perfect Agate Jewel Amulet: Condition Damage Power Vitality __________________________________________________________________________________________ ____
6.) Making an Impact Now that you've gotten a primer for basic Mesmer PvP the next step is taking it into action. Practice these and other builds until you come up with one suitable for you that allows you to make the biggest game impact possible for your specific team comp/strat. Remember, taking the time to practice, fine tune builds, and master skill usage is key if you want to make an impact whereever you play.
In general, Mesmer’s in PvP typically don’t have much mobility. As far as contributing to the team goes; It’s either holding points and fending off swarms or being able to push capture points and preform quick kills in a 1v1 environment. As you learn more and develop as a Mesmer and as a player, different builds, usages of spells, variations of utilities, countering different Professions, etc. will come naturally and you’ll start being a huge contributing factor to the success of your team.
• Written by: “Enshadowed” of Team Paradigm