Elementalist Trait Lines
Upon reaching level 11, you will begin earning Trait Points (1 per level for a total of 70 at level 80) that can be spent in any of the five available Trait Lines. Each point spent will increase 2 primary or secondary attributes, with every 5 points spent unlocking either a Minor or Major trait.
The trait lines for the elementalist are listed below, along with their associated attributes and weapon or utility skill type associations.
Fire Magic
•+10 Power per point spent
•+1% Expertise per point spent
•Improves - fire element, grants might, burning
Earth Magic
•+10 Toughness per point spent
•+10 Malice per point spent
•Improves - earth element, toughness, signets, protection
Air Magic
•+10 Precision per point spent
•+1% Prowess
•Improves - air element, critical hit, swiftness
Water Magic
•+10 Vitality per point spent
•+10 Compassion per point spent
•Improves - water element, regeneration, condition removal
Arcana
•+1 Concentration per point spent
•+2 Intelligence per point spent
•Improves - all elements, AoE attacks, attunements