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Onderwerp: Bosses

Bosses 12 jaren, 7 maanden geleden #1098

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Giganticus Lupicus

This is a quick guide to the midboss of Arah Explorable Mode. We've done every single explorable mode and this is by far the toughest boss out of all of them. For the guide be sure to view the rest of the text here.

Phase 1:

Stay out of melee range of Giganticus Lupicus and pile up together. I recommend turning pets combat during this phase. He has two major abilities to watch out for. The first is that he'll summon Risen Grubs. This work similar to the first boss in story mode in that after a while the Grubs will run towards him and he will eat them and gain a damage and armor buff. NO GRUBS should ever be allowed to reach him. DPS the Grubs down first. He'll also summon locust swarms which should be DPSed down as second priority. Only when there are not many swarms should you ever consider DPSing the boss.

Phase 2:

This is where the real fight begins. After he's about 70% health he'll stop summoning grubs and locust. At this point you should all spread out and get as far away from him as possible. He'll begin using three different abilities. The first is "Shadow Walk" which he'll turn transparent and begin evading all your attacks. He'll then teleport to the nearest person, if it hits it will do a very large amount (over 10k) damage to them. He will also periodically shoot out homing and bouncing poison bolts, these do a good 8k damage and poison and should be dodged if you see one coming at you. He likes to throw out about 3 or so before he uses another ability (sometimes he does this during the next ability). His final ability is the biggest thing to watch out, he'll drop loads of red circles on the ground and many of those poison bolts will fly out and head to each of the red circles. They each do the full 8k damage + poison and you should avoid getting hit by any. Keep in mind they travel to the red circle, so you can get hit by one in flight even when you are out of the red circle which is why you should stay as far away from the boss to avoid this. It's important to burn him down as fast as possible to get him to Phase 3, but also it's important that you survive so people can run back if necessary (it's a 5 minute run back) so if you have to stay out of range of the boss it may be better than trying to get extra damage in.

Phase 3:

This phase is fairly easy compared to the last. He'll run at your highest threat (this will always be your highest damage dealer) while shooting poison bolts at your lowest threat (your lowest damage dealer) similar to phase 2, but he won't shoot them out in quick succession so the damage is very negligible. Whenever he steps close in melee range you should dodge out and continue kiting. Just kite him around the room. He has an large AoE ground stomp that will instant kill you, but is plenty telegraphed to get out of. He also fires multiple poison bolts in a massive AoE in front of him that will kill you quickly if you don't evade out of it in time. Finally he has a poison bubble that will do massive damage to anyone inside it and they cannot escape from it hits them. If you get caught in it try to heal through it and pray. If you are downed at this point he should ignore you and go chase after someone else so you easily rally yourself.

Re: Bosses 12 jaren, 7 maanden geleden #1100

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forum-en.guildwars2.com/forum/game/dunge...eon/first#post108166

Interessante guide een veel feedback van de gw2 community.

Phase 1 is alleen adds killen en beetje dmg op de boss tussendoor

Phase 2 draait schijnbaar puur en alleen om overleven (max range/ out of range).
Die poison bolts kun je ontwijken door out of range te lopen en shadowwalk moet dodged worden.
Degene die niet hoeven te dodgen voor shadowwalk moeten dps doen

Phas 3 is kiten en agro management (tussentijds stoppen met dps dus)
Laast bewerkt: 12 jaren, 7 maanden geleden Door Yvilthi.
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