Conditions
A condition is a negative effect that can be inflicted against enemies. Currently, only through the use of skills and affecting traits can players utilise conditions. Certain conditions can stack, commonly providing a longer lasting condition than normal or an increase in damage dealt over time. When a condition is removed using a skill, the entire stack of that condition is removed.
Examples of conditions are:
Bleeding:
Inflicts X damage per second. Stacks in intensity.
Blind:
Causes the target's next hit to miss instead.
Burning:
Inflicts X damage per second. Stacks in duration.
Chilled:
66% movement-speed reduction & 66% slower skill recharge while active. Stacks in duration.
Confusion:
Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled:
Target moves 50% slower. Stacks in duration.
Fear:
Causes the target to run directly away from the caster.
Immobilized:
Immobilizes and prevents dodge. Stacks in duration.
Poison:
Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Vulnerability:
X armor reduction. Stacks in intensity.
Weakness:
50% of attacks are glancing and endurance regeneration is reduced by 50%. Stack in duration.